Appearance: Dwarves are short, muscular people. All dwarven males grow beards. Other than that, their appearances vary. They can have any skin color and almost any hair color. For some unknown reason, flaming red hair has never been seen on dwarves. They can live up to 120 years, but the average lifespan is 90.
Dwarves live in a highly structured underground society where their every move is watched and recorded by the Great Machine. If they do not show up on time where they’re supposed to be then the Machine will send someone to find them. This way, the dwarves are almost always safe.
Most of them appreciate the security their rigid lifestyle provides, but those who can’t stand it are either given permission to leave or (if they start causing trouble) are exiled to the surface. Any dwarf sent to the surface will catch the first boat to the Eastern Continent rather than deal with the gnomes. Dwarves on the New Continent value their freedom but still prefer to have some structure in their lives. Many go to the mines in the Vharkil Mountains; others offer their crafting services to various cities. The few who take their freedom to the extreme and despise all rules become explorers, mercenaries, and other types of adventurers.
Racial Bonuses: +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stone-work, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Com-mon and Dwarven. Dwarves with high Intelligence scores can choose from the following: Draconic, Gnome and Rahahadam.